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Normal Fire Water Electric Grass Bug Flying Fighting Ice Rock Ground Poison Psychic Ghost Dragon Dark Steel Fairy

The Fighting type is one of the 18 Pokémon elemental types. It is mostly recognized as the only weakness of Normal-type Pokémon. Fighting-type Pokémon are known to have high Physical Attack with a large array of strong physical moves, although they have mediocre defenses on their own. Fighting-type attacks also have wide coverage, being super effective to a total of 5 types, tying with Ground-type for causing super effective damage to the most types. However, same with Normal-type moves, they have no effect on Ghost-type Pokémon despite Ghost-type moves still affecting them. Fighting-type Pokémon are weak to Flying-type, Psychic-type and the newly-introduced Fairy-type attacks. Worker Boss Deven on Tinbell Tower specializes in Fighting-type Pokémon.

Battle Properties

Offensive

This table shows the effectiveness of Fighting-type moves against other types of Pokémon.

Effectiveness Type
Super-effective against: (Damage x2) Dark Ice Normal Rock Steel
Not very effective against: (Damage x1/2) Bug Fairy Flying Poison Psychic
No effect against: (Damage x0) Ghost

Defensive

This table shows the effectiveness of other types of moves against Fighting-type Pokémon.

Effectiveness Type
Immune to: (Damage x0) None
Resists: (Damage x1/2) Bug Dark Rock
Weak to: (Damage x2) Fairy Flying Psychic

Fighting-Type Pokémon

Here is a list of currently obtainable Pokémon that belong to this type.

Note: For Pokémon available in many places, only the first accessible location with said Pokémon available for encounter shall be shown. Evolved and Final Form Pokémon shall only have their locations listed if their corresponding Base Form Pokémon can only be obtained via breeding. If the Base Form Pokémon can be caught or received as gift, the Evolved and Final Forms shall only have their evolving methods shown.

Pure Fighting-Type Pokémon

Pokédex no. Name Image Obtaining Method
56 Mankey
Mankey XY
Catch at Grove of Dreams
57 Primeape
Primeape XY
Evolve Mankey at Lv. 28 or above
66 Machop
Machop XY
Catch on Tinbell Tower
67 Machoke
Machoke XY
Evolve Machop at Lv. 28 or above
68 Machamp
Machamp XY
Evolve Machoke by trading
236 Tyrogue
Tyrogue XY
Gift Pokémon after defeating Boss Deven on Tinbell Tower
106 Hitmonlee
Hitmonlee XY
Evolve Tyrogue at Lv. 20 or above with higher Physical Attack than Defense
107 Hitmonchan
Hitmonchan XY
Evolve Tyrogue at Lv. 20 or above with higher Physical Defense than Attack
237 Hitmontop
Hitmontop XY
Evolve Tyrogue at Lv. 20 or above with equal Physical Attack and Defense
296 Makuhita
Makuhita XY
Catch on Route 14
297 Hariyama
Hariyama XY
Evolve Makuhita at Lv. 24 or above
447 Riolu
Riolu XY
Catch on Route 8
532 Timburr
Timburr XY
Catch in Tinbell Tower
533 Gurrdurr
Gurdurr XY
Evolve Timburr at Lv. 25 or above
534 Conkeldurr
Conkeldurr XY
Evolve Gurrdurr by trading
538 Throh
Throh XY
Catch on Route 12
539 Sawk
Sawk XY
619 Mienfoo
Mienfoo XY
Catch in Aborille Outpost
620 Mienshao
Mienshao XY
Evolve Mienfoo at Lv. 50 or above
674 Pancham
Pancham XY
Catch in Grove of Dreams
739 Crabrawler
Crabrawler SM
Catch in Lost Islands - Deep Jungle

Partly Fighting-Type Pokémon

Pokédex no. Name Type Image Obtaining Method
62 Poliwrath Water
Fighting
Poliwrath XY
Evolve Poliwhirl by using a Water Stone
214 Heracross Bug
Fighting
Heracross-M XY

Male

Heracross-F XY

Female

Catch on Route 9 by using Headbutt on trees overnight
Heracross-Mega XY

Mega Heracross

Purchase Heracronite from the Stone Shop, Anthian City - Shopping District and equip it on Heracross
256 Combusken Fire
Fighting
Combusken-M XY

Male

Combusken-F XY

Female

Evolve Torchic at Lv. 16 or above
257 Blaziken Fire
Fighting
Blaziken-M XY

Male

Blaziken-F XY

Female

Evolve Combusken at Lv. 36 or above
Blaziken-Mega XY

Mega Blaziken

Purchase Blazikenite from the BP Shop, Colosseum Marketplace and equip it on Blaziken
286 Breloom Grass
Fighting
Breloom XY
Evolve Shroomish at Lv. 23 or above
307 Meditite Fighting
Psychic
Meditite-M XY

Male

Meditite-F XY

Female

Catch in Cragonos Mines
308 Medicham Fighting
Psychic
Medicham-M XY

Male

Medicham-F XY

Female

Evolve Meditite at Lv. 37 or above
Medicham-Mega XY

Mega Medicham

Purchase Medichamite from the BP Shop, Colosseum Marketplace and equip it on Medicham
391 Monferno Fire
Fighting
Monferno XY
Evolve Chimchar at Lv. 14 or above
392 Infernape Fire
Fighting
Infernape XY
Evolve Monferno at Lv. 36 or above
428 Lopunny
Mega Lopunny
Normal
Fighting
Lopunny-Mega ORAS
Purchase Lopunnite from the Stone Shop, Anthian City - Shopping District and equip it on Lopunny
448 Lucario Fighting
Steel
Lucario XY
Evolve Riolu with high happiness during daytime
Lucario-Mega XY

Mega Lucario

Purchase Lucarionite from the Stone Shop, Anthian City - Shopping District and equip it on Lucario
453 Croagunk Poison
Fighting
Croagunk-M XY

Male


Croagunk-F XY

Female

Catch on Route 18
454 Toxicroak Poison
Fighting
Toxicroak-M XY

Male


Toxicroak-F XY

Female

Evolve Croagunk at Lv. 37 or above
475 Gallade Psychic
Fighting
Gallade XY
Evolve a Male Kirlia by using a Dawn Stone
Gallade-Mega ORAS

Mega Gallade

Purchase Galladite from the BP Shop, Colosseum Marketplace and equip it on Gallade
499 Pignite Fire
Fighting
Pignite XY
Evolve Tepig at Lv. 17 or above
500 Emboar Fire
Fighting
Emboar XY
Evolve Pignite at Lv. 36 or above
559 Scraggy Dark
Fighting
Scraggy XY
Catch on Route 12
560 Scrafty Dark
Fighting
Scrafty XY
Evolve Scraggy at Lv. 39 or above
638 Cobalion Steel
Fighting
Cobalion XY
Catch as Roaming Pokémon after encountering in Secret Grove
Warning: Extremely rare! Save after catching any of them.
639 Terrakion Rock
Fighting
Terrakion XY
640 Virizion Grass
Fighting
Virizion XY
647 Keldeo Water
Fighting
Keldeo-Ordinary XY

Ordinary Form

Catch in Secret Grove with Cobalion, Terrakion, and Virizion in party
Warning: One chance only! Save beforehand and turn off Autosave.
652 Chesnaught Grass
Fighting
Chesnaught XY
Evolve Quilladin at Lv. 36 or above
674 Pangoro Fighting
Dark
Pangoro XY
Evolve Pancham at Lv. 32 or above while having a Dark-type Pokémon in party
701 Hawlucha Fighting
Flying
Hawlucha XY
Catch in Cosmeos Valley
740 Crabominable Fighting
Ice
Crabominable SM
Evolve Crabrawler by levelling up on Route 15
759 Stufful Normal
Fighting
Stufful SM
Catch in Roria Safari Zone
760 Bewear Normal
Fighting
Bewear SM
Evolve Stufful at Lv. 27 or above
802 Marshadow Fighting
Ghost
Marshadow SM
Catch in Shadow Void during 2017 Halloween Event
Warning: One chance only! Save beforehand and turn off Autosave.

(Event Ended)

Fighting Type Moves

Move Category Power Accuracy PP (Max PP) Description
All-Out Pummeling Varies Varies ---% 1 (1) The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Arm Thrust
Physical Category
15 100% 20 (32) The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
Aura Sphere
Special Category
80 —% 20 (32) The user looses a blast of aura power from deep within its body at the target. This move always hits.
Brick Break
Physical Category
75 100% 15 (24) The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
Bulk Up
Status Category
—% 20 (32) The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
Circle Throw
Physical Category
60 90% 10 (16) The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
Close Combat
Physical Category
120 100% 5 (8) The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
Counter
Physical Category
Varies 100% 20 (32) A retaliation move that counters any physical attack, inflicting double the damage taken.
Cross Chop
Physical Category
100 80% 5 (8) The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Detect
Status Category
—% 5 (8) It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Double Kick
Physical Category
30 100% 30 (48) The target is quickly kicked twice in succession using both feet.
Drain Punch
Physical Category
75 100% 10 (16) An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Dynamic Punch
Physical Category
100 50% 5 (8) The user punches the target with full, concentrated power. It confuses the target if it hits.
Final Gambit
Special Category
Varies 100% 5 (8) The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
Flying Press
Physical Category
100 95% 10 (16) The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Focus Blast
Special Category
120 70% 5 (8) The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
Focus Punch
Physical Category
150 100% 20 (32) The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Force Palm
Physical Category
60 100% 10 (16) The target is attacked with a shock wave. It may also leave the target with paralysis.
Hammer Arm
Physical Category
100 90% 10 (16) The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
High Jump Kick
Physical Category
130 90% 10 (16) The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Jump Kick
Physical Category
100 95% 10 (16) The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Karate Chop
Physical Category
50 100% 25 (40) The target is attacked with a sharp chop. Critical hits land more easily.
Low Kick
Physical Category
Varies 100% 20 (32) A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Low Sweep
Physical Category
65 100% 20 (32) The user attacks the target's legs swiftly, reducing the target's Speed stat.
Mach Punch
Physical Category
40 100% 30 (48) The user throws a punch at blinding speed. It is certain to strike first.
Mat Block
Status Category
—% 10 (16) Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Power-Up Punch
Physical Category
40 100% 20 (32) Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Quick Guard
Status Category
—% 15 (24) The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
Revenge
Physical Category
60 100% 10 (16) An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
Reversal
Physical Category
Varies 100% 15 (24) An all-out attack that becomes more powerful the less HP the user has.
Rock Smash
Physical Category
40 100% 15 (24) The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
Rolling Kick
Physical Category
60 85% 15 (24) The user lashes out with a quick, spinning kick. It may also make the target flinch.
Sacred Sword
Physical Category
90 100% 15 (24) The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage.
Secret Sword
Special Category
85 100% 10 (16) The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
Seismic Toss
Physical Category
Varies 100% 20 (32) The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Sky Uppercut
Physical Category
85 90% 15 (24) The user attacks the target with an uppercut thrown skyward with force.
Storm Throw
Physical Category
60 100% 10 (16) The user strikes the target with a fierce blow. This attack always results in a critical hit.
Submission
Physical Category
80 80% 20 (32) The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.
Superpower
Physical Category
120 100% 5 (8) The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Triple Kick
Physical Category
10 90% 10 (16) A consecutive three-kick attack that becomes more powerful with each successive hit.
Vacuum Wave
Special Category
40 100% 30 (48) The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Vital Throw
Physical Category
70 —% 10 (16) The user attacks last. In return, this throw move is guaranteed not to miss.
Wake-Up Slap
Physical Category
70 100% 10 (16) This attack inflicts big damage on a sleeping target. It also wakes the target up, however.