The Fighting type is one of the 18 Pokémon elemental types. It is mostly recognized as the only weakness of Normal-type Pokémon. Fighting-type Pokémon are known to have high Physical Attack with a large array of strong physical moves, although they have mediocre defenses on their own. Fighting-type attacks also have wide coverage, being super effective to a total of 5 types, tying with Ground-type for causing super effective damage to the most types. However, same with Normal-type moves, they have no effect on Ghost-type Pokémon despite Ghost-type moves still affecting them. Fighting-type Pokémon are weak to Flying-type, Psychic-type and the newly-introduced Fairy-type attacks. Worker Boss Deven on Tinbell Tower specializes in Fighting-type Pokémon.
Battle Properties
Offensive
This table shows the effectiveness of Fighting-type moves against other types of Pokémon.
Effectiveness | Type |
---|---|
Super-effective against: (Damage x2) | Dark Ice Normal Rock Steel |
Not very effective against: (Damage x1/2) | Bug Fairy Flying Poison Psychic |
No effect against: (Damage x0) | Ghost |
Defensive
This table shows the effectiveness of other types of moves against Fighting-type Pokémon.
Effectiveness | Type |
---|---|
Immune to: (Damage x0) | None |
Resists: (Damage x1/2) | Bug Dark Rock |
Weak to: (Damage x2) | Fairy Flying Psychic |
Fighting-Type Pokémon
Here is a list of currently obtainable Pokémon that belong to this type.
Pure Fighting-Type Pokémon
Pokédex no. | Name | Image | Obtaining Method |
---|---|---|---|
56 | Mankey | Catch at Grove of Dreams | |
57 | Primeape | Evolve Mankey at Lv. 28 or above | |
66 | Machop | Catch on Tinbell Tower | |
67 | Machoke | Evolve Machop at Lv. 28 or above | |
68 | Machamp | Evolve Machoke by trading | |
236 | Tyrogue | Gift Pokémon after defeating Boss Deven on Tinbell Tower | |
106 | Hitmonlee | Evolve Tyrogue at Lv. 20 or above with higher Physical Attack than Defense | |
107 | Hitmonchan | Evolve Tyrogue at Lv. 20 or above with higher Physical Defense than Attack | |
237 | Hitmontop | Evolve Tyrogue at Lv. 20 or above with equal Physical Attack and Defense | |
296 | Makuhita | Catch on Route 14 | |
297 | Hariyama | Evolve Makuhita at Lv. 24 or above | |
447 | Riolu | Catch on Route 8 | |
532 | Timburr | Catch in Tinbell Tower | |
533 | Gurrdurr | Evolve Timburr at Lv. 25 or above | |
534 | Conkeldurr | Evolve Gurrdurr by trading | |
538 | Throh | Catch on Route 12 | |
539 | Sawk | ||
674 | Pancham | Catch at Grove of Dreams | |
739 | Crabrawler | Catch at Lost Islands - Deep Jungle |
Partly Fighting-Type Pokémon
Pokédex no. | Name | Type | Image | Obtaining Method |
---|---|---|---|---|
62 | Poliwrath | WaterFighting | Evolve Poliwhirl by using a Water Stone | |
214 | Heracross | BugFighting | Catch on Route 9 by using Headbutt on trees overnight | |
Purchase Heracronite from the Stone Shop, Anthian City - Shopping District and equip it on Heracross | ||||
256 | Combusken | FireFighting | Evolve Torchic at Lv. 16 or above | |
257 | Blaziken | FireFighting | Evolve Combusken at Lv. 36 or above | |
Purchase Blazikenite from the BP Shop, Colosseum Marketplace and equip it on Blaziken | ||||
286 | Breloom | GrassFighting | Evolve Shroomish at Lv. 23 or above | |
307 | Meditite | FightingPsychic | Catch in Cragonos Mines | |
308 | Medicham | FightingPsychic | Evolve Meditite at Lv. 37 or above | |
Purchase Medichamite from the BP Shop, Colosseum Marketplace and equip it on Medicham | ||||
391 | Monferno | FireFighting | Evolve Chimchar at Lv. 14 or above | |
392 | Infernape | FireFighting | Evolve Monferno at Lv. 36 or above | |
428 | Lopunny | NormalFighting | Purchase Lopunnite from the Stone Shop, Anthian City - Shopping District and equip it on Lopunny | |
448 | Lucario | FightingSteel | Evolve Riolu with high happiness during daytime | |
Purchase Lucarionite from the Stone Shop, Anthian City - Shopping District and equip it on Lucario | ||||
475 | Gallade | PsychicFighting | Evolve a Male Kirlia by using a Dawn Stone | |
Purchase Galladite from the BP Shop, Colosseum Marketplace and equip it on Gallade | ||||
499 | Pignite | FireFighting | Evolve Tepig at Lv. 17 or above | |
500 | Emboar | FireFighting | Evolve Pignite at Lv. 36 or above | |
559 | Scraggy | DarkFighting | Catch on Route 12 | |
560 | Scrafty | DarkFighting | Evolve Scraggy at Lv. 39 or above | |
638 | Cobalion | SteelFighting | Catch as Roaming Pokémon after encountering in Secret Grove Warning: Extremely rare! Save after catching any of them. | |
639 | Terrakion | RockFighting | ||
640 | Virizion | GrassFighting | ||
647 | Keldeo | WaterFighting | Catch in Secret Grove with Cobalion, Terrakion, and Virizion in party Warning: One chance only! Save beforehand and turn off Autosave. | |
652 | Chesnaught | GrassFighting | Evolve Quilladin at Lv. 36 or above | |
674 | Pangoro | FightingDark | Evolve Pancham at Lv. 32 or above while having a Dark-type Pokémon in party | |
701 | Hawlucha | FightingFlying | Catch in Cosmeos Valley | |
740 | Crabominable | FightingIce | Evolve Crabrawler by levelling up on Route 15 | |
759 | Stufful | NormalFighting | Catch in Roria Safari Zone | |
760 | Bewear | NormalFighting | Evolve Stufful at Lv. 27 or above | |
802 | Marshadow | FightingGhost | Warning: One chance only! Save beforehand and turn off Autosave. (Event Ended) |
Fighting Type Moves
Move | Category | Power | Accuracy | PP (Max PP) | Description |
---|---|---|---|---|---|
Arm Thrust | 15 | 100% | 20 (32) | The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. | |
Aura Sphere | 80 | —% | 20 (32) | The user looses a blast of aura power from deep within its body at the target. This move always hits. | |
Brick Break | 75 | 100% | 15 (24) | The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | |
Bulk Up | — | —% | 20 (32) | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | |
Circle Throw | 60 | 90% | 10 (16) | The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. | |
Close Combat | 120 | 100% | 5 (8) | The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. | |
Counter | Varies | 100% | 20 (32) | A retaliation move that counters any physical attack, inflicting double the damage taken. | |
Cross Chop | 100 | 80% | 5 (8) | The user delivers a double chop with its forearms crossed. Critical hits land more easily. | |
Detect | — | —% | 5 (8) | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
Double Kick | 30 | 100% | 30 (48) | The target is quickly kicked twice in succession using both feet. | |
Drain Punch | 75 | 100% | 10 (16) | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |
Dynamic Punch | 100 | 50% | 5 (8) | The user punches the target with full, concentrated power. It confuses the target if it hits. | |
Final Gambit | Varies | 100% | 5 (8) | The user risks everything to attack its target. The user faints but does damage equal to the user's HP. | |
Flying Press | 100 | 95% | 10 (16) | The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. | |
Focus Blast | 120 | 70% | 5 (8) | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |
Focus Punch | 150 | 100% | 20 (32) | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |
Force Palm | 60 | 100% | 10 (16) | The target is attacked with a shock wave. It may also leave the target with paralysis. | |
Hammer Arm | 100 | 90% | 10 (16) | The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | |
High Jump Kick | 130 | 90% | 10 (16) | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | |
Jump Kick | 100 | 95% | 10 (16) | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |
Karate Chop | 50 | 100% | 25 (40) | The target is attacked with a sharp chop. Critical hits land more easily. | |
Low Kick | Varies | 100% | 20 (32) | A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | |
Low Sweep | 65 | 100% | 20 (32) | The user attacks the target's legs swiftly, reducing the target's Speed stat. | |
Mach Punch | 40 | 100% | 30 (48) | The user throws a punch at blinding speed. It is certain to strike first. | |
Mat Block | — | —% | 10 (16) | Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. | |
Power-Up Punch | 40 | 100% | 20 (32) | Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | |
Quick Guard | — | —% | 15 (24) | The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | |
Revenge | 60 | 100% | 10 (16) | An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | |
Reversal | Varies | 100% | 15 (24) | An all-out attack that becomes more powerful the less HP the user has. | |
Rock Smash | 40 | 100% | 15 (24) | The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | |
Rolling Kick | 60 | 85% | 15 (24) | The user lashes out with a quick, spinning kick. It may also make the target flinch. | |
Sacred Sword | 90 | 100% | 15 (24) | The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage. | |
Secret Sword | 85 | 100% | 10 (16) | The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. | |
Seismic Toss | Varies | 100% | 20 (32) | The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |
Sky Uppercut | 85 | 90% | 15 (24) | The user attacks the target with an uppercut thrown skyward with force. | |
Storm Throw | 60 | 100% | 10 (16) | The user strikes the target with a fierce blow. This attack always results in a critical hit. | |
Submission | 80 | 80% | 20 (32) | The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. | |
Superpower | 120 | 100% | 5 (8) | The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | |
Triple Kick | 10 | 90% | 10 (16) | A consecutive three-kick attack that becomes more powerful with each successive hit. | |
Vacuum Wave | 40 | 100% | 30 (48) | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | |
Vital Throw | 70 | —% | 10 (16) | The user attacks last. In return, this throw move is guaranteed not to miss. | |
Wake-Up Slap | 70 | 100% | 10 (16) | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |